1v1 Arena Shooter
There's no mouse aim. Your goon fires in the direction he last moved, so footwork is aiming. Tap a direction, then tap fire.
Bullets die on walls. Peek a corner, trade a shot, slide back. Standing in the open middle lane is how goons become legends — briefly.
Green crates drop into the arena every few seconds. They heal 35 HP, and your rival wants it more than you do.
Eleven guns in rotation: pistol, SMG, shotgun, sniper, blaster, minigun, magnum, burst rifle, flak cannon, the one-shot railgun, and The Nutter — fires chunky white rounds that burst into a paint splatter on impact. Both goons re-roll a fresh weapon each round.
Each kill takes a round. Health and positions reset, spawns swap sides, and the loser of the round gets the first move back.
Crossfire, Open Pit, Bunker Row, Diamond and The Gauntlet. A fresh layout is dealt every round — tight corridors, open ground, diamond cover — so your angles never stay the same twice.
He keeps his distance, strafes around cover, only fires when he has a clean line, and leads his shots. He is not polite about health crates.
On touch screens you get a thumbstick and a fire button, and the CPU match loads by default. Two-player needs a keyboard.